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Blob Squad Arena

A mobile-first squad action game built in Godot 4. You steer one squad pivot around a shared arena. Stop, and your squad braces and fights whatever is inside the command circle. Move, and they recall and follow. Chests offer three troops at a time, and you choose between a wider attack line and fusing three matching troops into something much bigger. Every match ends in 128 seconds.

In development. Ten-player online matches run on dedicated servers today; a store release does not have a date yet.

In the arena

Arena gameplay with the virtual joystick, match timer, and Turbo button
Landscape touch layout: joystick left, Turbo right.
The recruit screen showing three troop cards to choose from
Three-card chests. Recruit wide, or fuse into a Mega unit.
The end-of-match results screen
128 seconds later, the board is settled.

The roster

Eight classes across three roles. Each keeps its own weapon range and settles into formation between attacks, so a squad's shape changes how it fights.

The Warrior model in the in-game character gallery

Warrior

Frontline

The Tank Guard model in the in-game character gallery

Tank Guard

Frontline

The Assassin model in the in-game character gallery

Assassin

Frontline

The Archer model in the in-game character gallery

Archer

Ranged

The Sniper model in the in-game character gallery

Sniper

Ranged

The Ice Mage model in the in-game character gallery

Ice Mage

Ranged

The Artillery model in the in-game character gallery

Artillery

Ranged

The Healer model in the in-game character gallery

Healer

Support

Want in on a playtest?

We run closed builds as features land. Email us and we will add you to the list.